Strategy:Escape from the Keep
From monster-rpg.com Wiki
Cells
After getting K.O.'ed by Tiggy, you wind up in an unfamiliar cell somewhere in an old keep. Look around -- the guard seems to be asleep; an opportune time to make an exit. First let's discuss the controls.
Controls
Monster 2 for iPhone/iPod uses the touch screen and a shake gesture for it's controls, though there is an option to use an on-screen d-pad instead. Tapping anywhere on the screen that is accessible from your current location will cause your character to walk there. To activate or use items on the screen such as chests, people, or trap doors, walk up directly beside them and tap on them.
Escape hatch
You'll probably notice right away that one square in the cell is different from the others, and if you walk onto it, you will be presented a dialog that indicates the boards are squeaky in that area. Knowing the controls, you know you should stand beside that square (not directly on it) and then tap it. This opens a route to a chamber below the cells.



